The Potential of Active Video Games (AVG) to Improve Motor Efficiency

The growing interest in video games and the related increase in sedentary lifestyles among adolescents has encouraged researchers to look for alternative strategies replacing the passive time in front of the screen with the active one. The solution was found in active video games (AVG), which requir...

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Bibliographic Details
Main Author: Luka Šlosar (Author)
Format: Book
Published: University of Maribor Press, 2016-04-01T00:00:00Z.
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3rd Floor Main Library

Holdings details from 3rd Floor Main Library
Call Number: A1234.567
Copy 1 Available