The Potential of Active Video Games (AVG) to Improve Motor Efficiency

The growing interest in video games and the related increase in sedentary lifestyles among adolescents has encouraged researchers to look for alternative strategies replacing the passive time in front of the screen with the active one. The solution was found in active video games (AVG), which requir...

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Bibliographic Details
Main Author: Luka Šlosar (Author)
Format: Book
Published: University of Maribor Press, 2016-04-01T00:00:00Z.
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100 1 0 |a Luka Šlosar  |e author 
245 0 0 |a The Potential of Active Video Games (AVG) to Improve Motor Efficiency 
260 |b University of Maribor Press,   |c 2016-04-01T00:00:00Z. 
500 |a 1855-4431 
520 |a The growing interest in video games and the related increase in sedentary lifestyles among adolescents has encouraged researchers to look for alternative strategies replacing the passive time in front of the screen with the active one. The solution was found in active video games (AVG), which require physical activity from the player. Given encouraging results about the impact of AVG on healthy lifestyle, subsequent studies were expanded to cover the area of motor abilities and sports performance. The purpose of our article is to determine whether the use of AVG can improve sport performance, bring progress in sports and rehabilitation. 
546 |a DE 
546 |a EN 
546 |a SL 
690 |a active video games 
690 |a motor efficiency 
690 |a motor skills 
690 |a skill transfer 
690 |a active video training 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Revija za Elementarno Izobraževanje, Vol 9, Iss 1-2, Pp 197-211 (2016) 
787 0 |n http://www.pef.um.si/content/Zalozba/clanki_2016_letnik9_stev1-2/REI%209%201-2%20cl%2015.pdf 
787 0 |n https://doaj.org/toc/1855-4431 
856 4 1 |u https://doaj.org/article/3bb4b6587fcb47f5a730548c7b1497b2  |z Connect to this object online.