The Potential of Active Video Games (AVG) to Improve Motor Efficiency
The growing interest in video games and the related increase in sedentary lifestyles among adolescents has encouraged researchers to look for alternative strategies replacing the passive time in front of the screen with the active one. The solution was found in active video games (AVG), which requir...
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Main Author: | Luka Šlosar (Author) |
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Format: | Book |
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University of Maribor Press,
2016-04-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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