Digital Culture and Physical Education: questioning the inclusion of Exergames in the curriculum
Games are known to be used in education, as teaching tools, because they can facilitate cognitive learning. Several areas such as Mathematics, Geography, History, Chemistry and Biology use this technology in reason of its illustrative potential on the content to be worked, something that many games...
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Format: | Book |
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Universidade Estadual Paulista Júlio de Mesquita Filho,
2016-04-01T00:00:00Z.
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A1234.567 |
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