The Potential of Building High School Students' Vocabulary Using an iPod Touch and Gaming App
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mo...
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Format: | Book |
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Flexible Learning Association of New Zealand,
2011-10-01T00:00:00Z.
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A1234.567 |
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