The Potential of Building High School Students' Vocabulary Using an iPod Touch and Gaming App
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mo...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Published: |
Flexible Learning Association of New Zealand,
2011-10-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the 'process of elimination' and 'roots/word parts' as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development. |
---|---|
Item Description: | 1179-7665 1179-7673 |