Use of Learning Objects for Computer Programming-Based Problem Solving

This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for ex...

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Bibliografski detalji
Glavni autor: Abdullah Ahmad Basuhail (Autor)
Format: Knjiga
Izdano: The Canadian Network for Innovation in Education (CNIE), 2020-09-01T00:00:00Z.
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