A cookbook method for Persuasive Game Design

Despite the growing interest in persuasive game design, there have been few methods which cover the complete process of game design that designers could draw upon in their practice. In this paper, the Persuasive Game Design method(PGD) is presented as a non-directive approach for designing persuasiv...

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主要な著者: Panote Siriaraya (著者), Valentijn Visch (著者), Arnold Vermeeren (著者), Michaël Bas (著者)
フォーマット: 図書
出版事項: Serious Games Society, 2018-03-01T00:00:00Z.
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3rd Floor Main Library

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