Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

Background: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run. Active (video games in) VR (AVR), might increase immersion, game engagement, and moderate-to-vigorous PA (MVPA), the...

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Asıl Yazarlar: Caio Victor Sousa (Yazar), Jungyun Hwang (Yazar), Romina Cabrera-Perez (Yazar), Austin Fernandez (Yazar), Aika Misawa (Yazar), Kelsey Newhook (Yazar), Amy Shirong Lu (Yazar)
Materyal Türü: Kitap
Baskı/Yayın Bilgisi: Elsevier, 2022-03-01T00:00:00Z.
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