Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

Background: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run. Active (video games in) VR (AVR), might increase immersion, game engagement, and moderate-to-vigorous PA (MVPA), the...

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Main Authors: Caio Victor Sousa (Author), Jungyun Hwang (Author), Romina Cabrera-Perez (Author), Austin Fernandez (Author), Aika Misawa (Author), Kelsey Newhook (Author), Amy Shirong Lu (Author)
Format: Book
Published: Elsevier, 2022-03-01T00:00:00Z.
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3rd Floor Main Library

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