Caio Victor Sousa, Jungyun Hwang, Romina Cabrera-Perez, Austin Fernandez, Aika Misawa, Kelsey Newhook, & Amy Shirong Lu. (2022). Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Elsevier.
Chicago Style (17th ed.) CitationCaio Victor Sousa, Jungyun Hwang, Romina Cabrera-Perez, Austin Fernandez, Aika Misawa, Kelsey Newhook, and Amy Shirong Lu. Active Video Games in Fully Immersive Virtual Reality Elicit Moderate-to-vigorous Physical Activity and Improve Cognitive Performance in Sedentary College Students. Elsevier, 2022.
MLA (9th ed.) CitationCaio Victor Sousa, et al. Active Video Games in Fully Immersive Virtual Reality Elicit Moderate-to-vigorous Physical Activity and Improve Cognitive Performance in Sedentary College Students. Elsevier, 2022.