Adolescent perspectives of BCT's in a serious game: PEGASO case study
Background A two phased iterative and participatory design process explored the utility and acceptance of BCT's used within a serious game developed to raise awareness of healthy behaviours in teenagers. The game play is underpinned by the motivational principles of self determination theory, n...
Saved in:
| Main Authors: | , |
|---|---|
| Format: | Book |
| Published: |
Frontiers Media S.A.,
2015-10-01T00:00:00Z.
|
| Subjects: | |
| Online Access: | Connect to this object online. |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Connect to this object online.3rd Floor Main Library
| Call Number: |
A1234.567 |
|---|---|
| Copy 1 | Available |