Adolescent perspectives of BCT's in a serious game: PEGASO case study
Background A two phased iterative and participatory design process explored the utility and acceptance of BCT's used within a serious game developed to raise awareness of healthy behaviours in teenagers. The game play is underpinned by the motivational principles of self determination theory, n...
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Materyal Türü: | Kitap |
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Frontiers Media S.A.,
2015-10-01T00:00:00Z.
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Yer Numarası: |
A1234.567 |
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Kopya Bilgisi 1 | Kütüphanede |