An Emotional Engine for Behavior Simulators
Interpreting, modeling and representing emotions is a key feature of new generation games. This paper describes the first version of the Emotional Engine we have developed as a component of more complex behavior simulators. The purpose of this module is to manage the state and behavior of the charac...
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Main Authors: | , , |
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Format: | Book |
Published: |
Serious Games Society,
2015-06-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Call Number: |
A1234.567 |
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Copy 1 | Available |