An Emotional Engine for Behavior Simulators

Interpreting, modeling and representing emotions is a key feature of new generation games. This paper describes the first version of the Emotional Engine we have developed as a component of more complex behavior simulators. The purpose of this module is to manage the state and behavior of the charac...

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Bibliographic Details
Main Authors: Santiago García Carbajal (Author), Fabio Polimeni (Author), Jose Luís Múgica (Author)
Format: Book
Published: Serious Games Society, 2015-06-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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