An Emotional Engine for Behavior Simulators

Interpreting, modeling and representing emotions is a key feature of new generation games. This paper describes the first version of the Emotional Engine we have developed as a component of more complex behavior simulators. The purpose of this module is to manage the state and behavior of the charac...

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Auteurs principaux: Santiago García Carbajal (Auteur), Fabio Polimeni (Auteur), Jose Luís Múgica (Auteur)
Format: Livre
Publié: Serious Games Society, 2015-06-01T00:00:00Z.
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