Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy
Purpose â€" This article presents an approach to developing a mobile game-based learning (mGBL) application by adapting unified characteristics of learning theories and approaches. In addition, the study also identified the strategy to evaluate mGBL. Method â€" The study utilized the d...
Saved in:
Main Authors: | Syamsul Bahrin Zaibon (Author), Norshuhada Shiratuddin (Author) |
---|---|
Format: | Book |
Published: |
UUM Press,
2010-01-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy
by: Syamsul Bahrin Zaibon, et al.
Published: (2010) -
THE IMPLEMENTATION OF GAME BASED LEARNING (GBL) METHOD TO IMPROVE EFL STUDENTS' VOCABULARY MASTERY
by: Nurul Hidayah, et al.
Published: (2023) -
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning
by: Donatella Persico, et al.
Published: (2023) -
Development of Definitory and Classificatory Thinking in Geometry through Storytelling and GBL Activities
by: Leonardo Tortorelli, et al.
Published: (2024) -
PERSEPSI PEREKA BENTUK (GURU) TERHADAP KUALITI GARIS PANDUAN PEMBANGUNAN MEDIA PENGAJARAN BERKONSEPKAN PENCERITAAN DIGITAL UNTUK TABLET SKRIN SENTUH
by: Hashiroh Hussain, et al.
Published: (2017)