Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

BackgroundIn health care, the use of game-based interventions to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevalent types of game-based interventions in health care research are gamification and serious games. Various...

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Egile Nagusiak: Simon Warsinsky (Egilea), Manuel Schmidt-Kraepelin (Egilea), Sascha Rank (Egilea), Scott Thiebes (Egilea), Ali Sunyaev (Egilea)
Formatua: Liburua
Argitaratua: JMIR Publications, 2021-09-01T00:00:00Z.
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