Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms

Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorpt...

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Hoofdauteurs: Santiago Pozo-Sánchez (Auteur), Georgios Lampropoulos (Auteur), Jesús López-Belmonte (Auteur)
Formaat: Boek
Gepubliceerd in: Springer, 2022-07-01T00:00:00Z.
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