Methods of Using Innovative Game Practice in Extracurricular Physical Education of 5th-Graders
The purpose of the research is to ground the organizational and pedagogical conditions of use of innovative game practice in extracurricular physical education of 5th graders (by the example of SNAG). Research methods. Theoretical analysis and collation of literature sources, sociological analysis,...
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Format: | Book |
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OVS LLC,
2015-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Internet
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Call Number: |
A1234.567 |
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Copy 1 | Available |