Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. 'KAHOOT!' is an online multi-player real-time quiz game that allows student...

पूर्ण विवरण

में बचाया:
ग्रंथसूची विवरण
मुख्य लेखकों: Kristie E. Cameron (लेखक), Lewis A. Bizo (लेखक)
स्वरूप: पुस्तक
प्रकाशित: Association for Learning Technology, 2019-05-01T00:00:00Z.
विषय:
ऑनलाइन पहुंच:Connect to this object online.
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3rd Floor Main Library

होल्डिंग्स विवरण से 3rd Floor Main Library
बोधानक: A1234.567
प्रति 1 उपलब्ध