Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. 'KAHOOT!' is an online multi-player real-time quiz game that allows student...
में बचाया:
मुख्य लेखकों: | , |
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स्वरूप: | पुस्तक |
प्रकाशित: |
Association for Learning Technology,
2019-05-01T00:00:00Z.
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विषय: | |
ऑनलाइन पहुंच: | Connect to this object online. |
टैग: |
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कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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इंटरनेट
Connect to this object online.3rd Floor Main Library
बोधानक: |
A1234.567 |
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प्रति 1 | उपलब्ध |