Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. 'KAHOOT!' is an online multi-player real-time quiz game that allows student...

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Bibliographic Details
Main Authors: Kristie E. Cameron (Author), Lewis A. Bizo (Author)
Format: Book
Published: Association for Learning Technology, 2019-05-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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