Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. 'KAHOOT!' is an online multi-player real-time quiz game that allows student...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Kristie E. Cameron (Verfasst von), Lewis A. Bizo (Verfasst von)
Format: Buch
Veröffentlicht: Association for Learning Technology, 2019-05-01T00:00:00Z.
Schlagworte:
Online-Zugang:Connect to this object online.
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!

Online

Connect to this object online.

3rd Floor Main Library

Bestandsangaben von 3rd Floor Main Library
Signatur: A1234.567
Exemplar 1 Verfügbar