Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. 'KAHOOT!' is an online multi-player real-time quiz game that allows student...
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Format: | Bog |
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Association for Learning Technology,
2019-05-01T00:00:00Z.
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A1234.567 |
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