The Active Video Game Paradox

Evidence shows inactivity and obesity are a substantial global burden, economically and physiologically. Sedentary screen time strongly contributes to this burden. Sedentary screen time is often achieved through video game play. Active video games (AVGs) tried to solve the screen time problem. AVGs...

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Bibliographic Details
Main Authors: Sam Kirk (Author), Andrew Manley (Author)
Format: Book
Published: Serious Games Society, 2020-02-01T00:00:00Z.
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3rd Floor Main Library

Holdings details from 3rd Floor Main Library
Call Number: A1234.567
Copy 1 Available