Penggunaan Media Game Online Melalui ProProfs untuk Meningkatkan Literasi Digital Siswa di SMP Negeri 1 Gangga
This study aims to describe the use of online game media through ProProfs to improve the Digital Literacy of students at SMPN 1 Gangga. This research method uses classroom action research which is carried out in 2 cycles with the research subjects being class IX.1 students, totaling 20 students. The...
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Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi,
2022-04-01T00:00:00Z.
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A1234.567 |
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