The Use of Game Elements in Higher Education in the Context of Motivating Different Types of Users of Gamified Systems

RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase the student's external and internal motivation tailored to the specific type of player he/she represents. THE RESEARCH PROBLEM AND METHODS: The research problem is the issue of motivating studen...

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Autor principal: Aleksandra Witoszek-Kubicka (Autor)
Formato: Libro
Publicado: Jesuit University Ignatianum in Krakow, 2020-09-01T00:00:00Z.
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