The Use of Game Elements in Higher Education in the Context of Motivating Different Types of Users of Gamified Systems
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase the student's external and internal motivation tailored to the specific type of player he/she represents. THE RESEARCH PROBLEM AND METHODS: The research problem is the issue of motivating studen...
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Main Author: | Aleksandra Witoszek-Kubicka (Author) |
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Format: | Book |
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Jesuit University Ignatianum in Krakow,
2020-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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