The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has...
Saved in:
Main Authors: | Ana Manzano-León (Author), José M. Rodríguez-Ferrer (Author), José M. Aguilar-Parra (Author), Carlos Salavera (Author) |
---|---|
Format: | Book |
Published: |
MDPI AG,
2022-12-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Influence of Gamification Elements on Students' Academic Performance
by: Moses Adeleke Adeoye
Published: (2023) -
Influential factors on elementary students' academic performance and identifying the appropriate performance group
by: Indika Wickramasinghe, et al.
Published: (2024) -
Impact of Gamification on Motivation and Academic Performance: A Systematic Review
by: Lorena Jaramillo-Mediavilla, et al.
Published: (2024) -
Nationality as an Influential Variable with Regard to the Social Skills and Academic Success of Immigrant Students
by: Christian Fernández-Leyva, et al.
Published: (2021) -
Self-Efficacy, Optimism, and Academic Performance as Psychoeducational Variables: Mediation Approach in Students
by: Pablo Usán, et al.
Published: (2022)