Implementasi Aplikasi Al-Qur'an Digital pada Siswa Kecanduan Gadget
The background of this research is (1) the majority of students have gadgets, (2) students spend more time playing gadgets than reading the Qur'an, (3) students have various social media applications and games but rarely have Al-Qur'an applications' an digital, (4) lack of student awa...
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Formaat: | Boek |
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Program Studi Pendidikan Islam,
2019-11-01T00:00:00Z.
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A1234.567 |
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Kopie 1 | Beschikbaar |