Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion

The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...

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Bibliographic Details
Main Authors: Laura Freina (Author), Rosa Bottino (Author), Mauro Tavella (Author), Carlo Chiorri (Author)
Format: Book
Published: Serious Games Society, 2017-09-01T00:00:00Z.
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Summary:The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.
Item Description:10.17083/ijsg.v4i3.178
2384-8766