Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...
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Main Authors: | , , , |
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Format: | Book |
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Serious Games Society,
2017-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Summary: | The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task. |
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Item Description: | 10.17083/ijsg.v4i3.178 2384-8766 |