Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...
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Main Authors: | Laura Freina (Author), Rosa Bottino (Author), Mauro Tavella (Author), Carlo Chiorri (Author) |
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Format: | Book |
Published: |
Serious Games Society,
2017-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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