Learning and gamification: a possible relationship?

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on g...

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Bibliographic Details
Main Authors: Leonardo Caporarello (Author), Massimo Magni (Author), Ferdinando Pennarola (Author)
Format: Book
Published: European Alliance for Innovation (EAI), 2017-12-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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