IMPLEMENTATION OF ITS TECHNOLOGIES IN THE PRACTICE OF THE MODERN SCHOOL AS A MEANS INCREASING COGNITIVE ACTIVITY OF STUDENTS
In article problems of use game technologies at lessons of the school and tasks which raise cognitive interest of schoolboy.
Сохранить в:
Главный автор: | |
---|---|
Формат: | |
Опубликовано: |
Academy of Cognitive and Natural Sciences,
2022-05-01T00:00:00Z.
|
Предметы: | |
Online-ссылка: | Connect to this object online. |
Метки: |
Добавить метку
Нет меток, Требуется 1-ая метка записи!
|
Internet
Connect to this object online.3rd Floor Main Library
Шифр: |
A1234.567 |
---|---|
Копировать 1 | Доступно |