The impact of electronic games on the Jordanian Basic/ Secondary school students during the COVID- 19 Pandemic
This qualitative study aimed to investigate the direct impact of playing video games on Basic/ Secondary students during lockdown caused by COVID-19. A total number of 16 selected participants who were basic/secondary school students and one of each students' responsible parents were interviewe...
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Format: | Book |
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Taez University,
2021-03-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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