Videogames and learning of history: the assasin's creed saga
This article studies the potential of videogames, in general, and Assasin's Creed saga, particularly in the learning of History. It analyzes the characteristics of videogames, their motivational power, its plots, the historical aspects that best illustrates and also its limitations.
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Main Authors: | , |
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Format: | Book |
Published: |
Universidad de La Rioja,
2014-05-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
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Copy 1 | Available |