The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game

Among the methods used to increase enjoyment and performance in serious games, reward schedules, i.e., determining when in-game rewards should be given, have not been sufficiently explored. In the present study, we designed a simple memory training serious game and compared two methods of scheduling...

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Bibliographic Details
Main Authors: Aniket Nagle (Author), Peter Wolf (Author), Robert Riener (Author), Domen Novak (Author)
Format: Book
Published: Serious Games Society, 2014-10-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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