Making a serious game (gamification) for generation Z medical students to learn, teach, and assess medical Physiology
The concept of serious games and gamification in medical education is gaining attention due to its nature of curiosity and to engage the student's attention by simultaneous cultivation of their higher-level thinking without the experience of boredom. Significant differences were reported among...
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Main Authors: | , , , , , |
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Format: | Book |
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Wolters Kluwer Medknow Publications,
2024-06-01T00:00:00Z.
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Internet
Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
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Copy 1 | Available |