The application of behaviour change theory, delivered through mobile-app and wearable-based technology, proven to engage and improve the health & wellbeing of populations. A case study
BACKGROUND Yomp's aims are simple - get more people active, more often. Especially those sedentary or 'high risk'. Yomp do this through community engagement and behavioural change techniques applied through 'gamification' via our award-winning technology (online platform, ap...
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Format: | Book |
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Frontiers Media S.A.,
2015-09-01T00:00:00Z.
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Internet
Connect to this object online.3rd Floor Main Library
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A1234.567 |
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Copy 1 | Available |