Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The study presents the development process of an educational mobile application, describes an experiment that was conducted and involved 117 higher education students, an...

Ful tanımlama

Kaydedildi:
Detaylı Bibliyografya
Asıl Yazarlar: Georgios Lampropoulos (Yazar), Euclid Keramopoulos (Yazar), Konstantinos Diamantaras (Yazar), Georgios Evangelidis (Yazar)
Materyal Türü: Kitap
Baskı/Yayın Bilgisi: MDPI AG, 2023-06-01T00:00:00Z.
Konular:
Online Erişim:Connect to this object online.
Etiketler: Etiketle
Etiket eklenmemiş, İlk siz ekleyin!

Internet

Connect to this object online.

3rd Floor Main Library

Detaylı Erişim Bilgileri 3rd Floor Main Library
Yer Numarası: A1234.567
Kopya Bilgisi 1 Kütüphanede