Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The study presents the development process of an educational mobile application, describes an experiment that was conducted and involved 117 higher education students, an...
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Asıl Yazarlar: | , , , |
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Materyal Türü: | Kitap |
Baskı/Yayın Bilgisi: |
MDPI AG,
2023-06-01T00:00:00Z.
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Online Erişim: | Connect to this object online. |
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Yer Numarası: |
A1234.567 |
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Kopya Bilgisi 1 | Kütüphanede |