Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The study presents the development process of an educational mobile application, describes an experiment that was conducted and involved 117 higher education students, an...

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Bibliographic Details
Main Authors: Georgios Lampropoulos (Author), Euclid Keramopoulos (Author), Konstantinos Diamantaras (Author), Georgios Evangelidis (Author)
Format: Book
Published: MDPI AG, 2023-06-01T00:00:00Z.
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3rd Floor Main Library

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