Gamification and e-learning: study of a university context for the adaptation of the design

Gamification, applied to educational contexts, can increase the motivation and engagement of students. First analysis of the bibliography tells that there is not enough research done in this topic, and there are few guidelines marked to implement gamification. This work aims to generate hypotheses t...

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Detaylı Bibliyografya
Asıl Yazarlar: Mario Germán Almonte Moreno (Yazar), Javier Bravo Agapito (Yazar)
Materyal Türü: Kitap
Baskı/Yayın Bilgisi: Centro de Estudios Financieros, 2016-05-01T00:00:00Z.
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3rd Floor Main Library

Detaylı Erişim Bilgileri 3rd Floor Main Library
Yer Numarası: A1234.567
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