Gamification and e-learning: study of a university context for the adaptation of the design
Gamification, applied to educational contexts, can increase the motivation and engagement of students. First analysis of the bibliography tells that there is not enough research done in this topic, and there are few guidelines marked to implement gamification. This work aims to generate hypotheses t...
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Asıl Yazarlar: | , |
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Materyal Türü: | Kitap |
Baskı/Yayın Bilgisi: |
Centro de Estudios Financieros,
2016-05-01T00:00:00Z.
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Internet
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Yer Numarası: |
A1234.567 |
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Kopya Bilgisi 1 | Kütüphanede |