Can digital games serve as potential intervention or suicide risk?

With the rapid growth of advanced digital technology, the use of mobile apps is of increasing interest as a means for providing continuous access to evidence-based digital interventions. Suicide is a socially taboo topic with approximately 800,000 people dying due to suicide every year. As suicidal...

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Hoofdauteur: Elsie Ong (Auteur)
Formaat: Boek
Gepubliceerd in: Serious Games Society, 2020-02-01T00:00:00Z.
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