Gaming geography: Educational games and literacy development in the Grade 4 classroom

This paper outlines a case study conducted in two public schools in the greater Toronto area as a complementary component of a multisite experimental study exploring educational game development as a learning activity for motivating and engaging students in curriculum-related literacy activities (Ow...

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Bibliographic Details
Main Authors: Heather Lotherington (Author), Natalia Sinitskaya Ronda (Author)
Format: Book
Published: The Canadian Network for Innovation in Education (CNIE), 2010-07-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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