Gaming geography: Educational games and literacy development in the Grade 4 classroom
This paper outlines a case study conducted in two public schools in the greater Toronto area as a complementary component of a multisite experimental study exploring educational game development as a learning activity for motivating and engaging students in curriculum-related literacy activities (Ow...
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The Canadian Network for Innovation in Education (CNIE),
2010-07-01T00:00:00Z.
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