Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
Gamification in education primarily aims at increasing learners' motivation to engage in given learning activities and thereby promote desired learning behaviors. Despite its potential and the increasing number of gamified systems their success is still limited due to the fact that gamifying le...
Saved in:
Main Authors: | , , |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2019-09-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |