Förskoleklasselever utforskar kombinatorik genom digitala animeringar

The focus of this article is on digital tools as part of mathematics education with six-year-olds. More explicitly, we study how the creation of digital animations, as a part of working on a problem-solving task, enables young students' learning of combinatorics. In the article, the creation of...

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Main Authors: Andreas Ebbelind (Author), Hanna Palmér (Author), Kristina Danielsson (Author), Emelie Patron (Author), Marina Wernholm (Author)
Format: Book
Published: Dalarna university, 2023-11-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Andreas Ebbelind  |e author 
700 1 0 |a Hanna Palmér  |e author 
700 1 0 |a Kristina Danielsson  |e author 
700 1 0 |a Emelie Patron  |e author 
700 1 0 |a Marina Wernholm  |e author 
245 0 0 |a Förskoleklasselever utforskar kombinatorik genom digitala animeringar 
260 |b Dalarna university,   |c 2023-11-01T00:00:00Z. 
500 |a 10.58714/ul.v17i4.18265 
500 |a 2001-4554 
520 |a The focus of this article is on digital tools as part of mathematics education with six-year-olds. More explicitly, we study how the creation of digital animations, as a part of working on a problem-solving task, enables young students' learning of combinatorics. In the article, the creation of digital animations implies that the students re-design, that is, recreate their solution procedure with a digital application. The aim with letting the young students create digital animations is diverse. We presume that such work enables problem solving as well as the learning of combinatorics, but also that it has potential to enable creativity and agency in learning. Video-documentations from three classrooms where students work on the problem-solving task were analysed from a multimodal perspective where teaching is seen as a design process. In that process, the teacher designs learning activities that give students access to different resources for their meaning making process. The results show that working with digital animations, when integrated in a learning design sequence, amplify students' learning of combinatorics. 
546 |a DA 
546 |a EN 
546 |a NO 
546 |a SV 
690 |a digital animations 
690 |a mathematics 
690 |a combinatorics 
690 |a preschool class 
690 |a learning design sequence 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Utbildning & Lärande, Vol 17, Iss 4 (2023) 
787 0 |n https://publicera.kb.se/ul/article/view/18265 
787 0 |n https://doaj.org/toc/2001-4554 
856 4 1 |u https://doaj.org/article/884ebbcaaa9a42849bd94a4452d9cf7b  |z Connect to this object online.