Using Augmented Reality to engage STEM students with an authentic curriculum

This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of S...

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Bibliographic Details
Main Authors: M. Hobbs (Author), D. Holley (Author)
Format: Book
Published: European Alliance for Innovation (EAI), 2016-06-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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