Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School
Buzko V, L., Bonk A.V. and Tron V.V. Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. The purpose of the research is to consider the possibilities of gamification and elements of augmented reality in the secondary school during the bin...
Saved in:
Main Authors: | , , |
---|---|
Format: | Book |
Published: |
Academy of Cognitive and Natural Sciences,
2018-12-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |