Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School
Buzko V, L., Bonk A.V. and Tron V.V. Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. The purpose of the research is to consider the possibilities of gamification and elements of augmented reality in the secondary school during the bin...
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Main Authors: | Вікторія Бузько (Author), Алла Бонк (Author), Віталій Тронь (Author) |
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Format: | Book |
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Academy of Cognitive and Natural Sciences,
2018-12-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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