On designing a pervasive mobile learning platform

This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of desi...

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Main Authors: Teemu H. Laine (Author), Mikko Vinni (Author), Carolina Islas Sedano (Author), Mike Joy (Author)
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出版: Association for Learning Technology, 2010-12-01T00:00:00Z.
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