On designing a pervasive mobile learning platform
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of desi...
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Format: | Book |
Published: |
Association for Learning Technology,
2010-12-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Internet
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Call Number: |
A1234.567 |
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Copy 1 | Available |