Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance

Dynamic difficulty adjustment of serious games is a field of research seeking to assist participants attain an ideal learning state. To achieve this, the difficulty of a game is adjusted in real-time to approach the capabilities of the player. Many dynamic difficulty adjustment systems only measure...

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Hoofdauteurs: Andrew Seyderhelm (Auteur), Karen Blackmore (Auteur)
Formaat: Boek
Gepubliceerd in: Serious Games Society, 2024-09-01T00:00:00Z.
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3rd Floor Main Library

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