Psychiatry gamification from blended learning models and efficacy of this program on students

BACKGROUND: New gamification technology with a detailed understanding of the goals and prospects, and with the help of game elements and techniques, leads to promotion of motivation and participation, and ultimately behavior change. Therefore, this study aimed to evaluate the implementation of a men...

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Manylion Llyfryddiaeth
Prif Awduron: Leili Mosalanejad (Awdur), Saeed Abdollahifard (Awdur), Tahereh Abdian (Awdur)
Fformat: Llyfr
Cyhoeddwyd: Wolters Kluwer Medknow Publications, 2020-01-01T00:00:00Z.
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3rd Floor Main Library

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