Psychiatry gamification from blended learning models and efficacy of this program on students

BACKGROUND: New gamification technology with a detailed understanding of the goals and prospects, and with the help of game elements and techniques, leads to promotion of motivation and participation, and ultimately behavior change. Therefore, this study aimed to evaluate the implementation of a men...

Full description

Saved in:
Bibliographic Details
Main Authors: Leili Mosalanejad (Author), Saeed Abdollahifard (Author), Tahereh Abdian (Author)
Format: Book
Published: Wolters Kluwer Medknow Publications, 2020-01-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!