Gamification: Methodology to Engage and Motivate Students in the Learning Process

Gamification is a recent concept and is projected as a technological trend to implement in schools by 2017 (Johnson, Adams Becker Road & Freeman, 2014a, 2014b, 2014c). Currently the majority of application examples of Gamification, including the educational context, are to use Buttons / Badges,...

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Bibliographic Details
Main Author: Inés ARAÚJO (Author)
Format: Book
Published: Ediciones Universidad de Salamanca, 2016-05-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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