Gamification: Methodology to Engage and Motivate Students in the Learning Process
Gamification is a recent concept and is projected as a technological trend to implement in schools by 2017 (Johnson, Adams Becker Road & Freeman, 2014a, 2014b, 2014c). Currently the majority of application examples of Gamification, including the educational context, are to use Buttons / Badges,...
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Main Author: | Inés ARAÚJO (Author) |
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Format: | Book |
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Ediciones Universidad de Salamanca,
2016-05-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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