Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not only in MOOCs, only few cases are meaningfully des...
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Serious Games Society,
2020-09-01T00:00:00Z.
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A1234.567 |
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