EFEKTIVITAS SCIENCE VIDEO PROJECT-BASED LEARNING SEBAGAI STIMULAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA

Technological developments in the digital era as it is today show a high trend of increasing video production, both as entertainment and as learning. This euphoria should be used positively by educators in stimulating the creativity of students. The purpose of this study was to describe the developm...

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Autores principales: Mochammad Maulana Trianggono (Autor), Moh Usman Kurniawan (Autor), Firman Ashadi (Autor)
Formato: Libro
Publicado: STKIP PGRI Situbondo, 2022-08-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Mochammad Maulana Trianggono  |e author 
700 1 0 |a Moh Usman Kurniawan  |e author 
700 1 0 |a Firman Ashadi  |e author 
245 0 0 |a EFEKTIVITAS SCIENCE VIDEO PROJECT-BASED LEARNING SEBAGAI STIMULAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA 
260 |b STKIP PGRI Situbondo,   |c 2022-08-01T00:00:00Z. 
500 |a 10.47668/edusaintek.v9i3.546 
500 |a 1858-005X 
500 |a 2655-3392 
520 |a Technological developments in the digital era as it is today show a high trend of increasing video production, both as entertainment and as learning. This euphoria should be used positively by educators in stimulating the creativity of students. The purpose of this study was to describe the development of students' creative thinking skills through the project of making science learning videos for early childhood. This research design uses true experimental research - pretest-posttest group design. The results of this study were analyzed quantitatively-descriptively using the n-gain analysis approach based on the results of the assessment of students' creative thinking skills in making science learning videos for early childhood. Independent t-test analysis was also used to analyze the significance of the difference in the n-gain score between science video project-based learning and learning with ordinary presentations (with power point). The results showed that the science video project-based learning could effectively  stimulate students' creative thinking skills with an n-gain score of 0.62 with medium category. Independent t-test analyze result also showed that there was a significant difference between the n-gain scores between science video project-based learning and learning with power point based presentations. 
546 |a EN 
546 |a ID 
690 |a Creative Thinking Skills, Video Project-Based Learning, Science for Childhood 
690 |a Education 
690 |a L 
690 |a Technology 
690 |a T 
655 7 |a article  |2 local 
786 0 |n Edusaintek, Vol 9, Iss 3 (2022) 
787 0 |n https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/546 
787 0 |n https://doaj.org/toc/1858-005X 
787 0 |n https://doaj.org/toc/2655-3392 
856 4 1 |u https://doaj.org/article/92a1df7b88074d2f8ef4bf9da950d4a8  |z Connect to this object online.